3D · Prop

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Maya · ZBrush · Substance · Marmoset

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2024

Macintosh 1984

Macintosh 1984

Macintosh 1984

A faithful recreation of the iconic 1984 Macintosh: mid/high/low-poly in Maya, edge sculpting in ZBrush, authentic aged texturing in Substance Painter, presented in Marmoset Toolbag.

Software:

Maya

Zbrush

Substance Painter

Marmoset Toolbag

Macintosh 1984

Breakdown

Full production pipeline — Mid/high/low-poly workflow, ZBrush edge detail, and baked, aged PBR textures — an industry-standard hard-surface pipeline. · Material fidelity — Focused on authentic surface detail, wear and period-correct materials.

Description

In my latest 3D artwork, I recreated the iconic Macintosh 1984 model. I started by building the Mid, High, and Low poly models in Maya to capture the overall structure and key details. To give the model a more realistic and polished look, I used ZBrush for sculpting the edges, refining its historical form. After that, I moved to Substance Painter for the texturing process, where I focused on achieving authentic surface details, aging, and material fidelity. Finally, I showcased the completed piece using Marmoset Toolbag.

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